Commit 43a61733 authored by Nicholas Keane's avatar Nicholas Keane
Browse files

update server version

parent d6b6af10
## Settings file was created by plugin MarketplaceAndServerNPCs v7.9.1
## Settings file was created by plugin MarketplaceAndServerNPCs v7.9.3
## Plugin GUID: MarketplaceAndServerNPCs
[General]
......
......@@ -19059,6 +19059,166 @@ Sellable = false
# Default value: false
Ignore Trader Wait For Discovery = false
 
[C_Items.Material.TarBlobSoulGem]
## How much it costs to purchase this item.
# Setting type: Int32
# Default value: 100
Purchase Price = 100
## How much the player can sell this item for.
# Setting type: Int32
# Default value: 100
Sell Price = 100
## How many of this item the player will receive when buying from the Trader.
# Setting type: Int32
# Default value: 1
Stack = 1
## Whether the Trader will sell this item or not.
# Setting type: Boolean
# Default value: false
Tradeable = false
## Whether the Trader will purchase this item or not.
# Setting type: Boolean
# Default value: false
Sellable = false
## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item.
# Setting type: Boolean
# Default value: false
Ignore Trader Wait For Discovery = false
[C_Items.Material.TarBlobSoulGemAscend]
## How much it costs to purchase this item.
# Setting type: Int32
# Default value: 100
Purchase Price = 100
## How much the player can sell this item for.
# Setting type: Int32
# Default value: 100
Sell Price = 100
## How many of this item the player will receive when buying from the Trader.
# Setting type: Int32
# Default value: 1
Stack = 1
## Whether the Trader will sell this item or not.
# Setting type: Boolean
# Default value: false
Tradeable = false
## Whether the Trader will purchase this item or not.
# Setting type: Boolean
# Default value: false
Sellable = false
## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item.
# Setting type: Boolean
# Default value: false
Ignore Trader Wait For Discovery = false
[C_Items.Material.TarBlobSoulGemGodlike]
## How much it costs to purchase this item.
# Setting type: Int32
# Default value: 100
Purchase Price = 100
## How much the player can sell this item for.
# Setting type: Int32
# Default value: 100
Sell Price = 100
## How many of this item the player will receive when buying from the Trader.
# Setting type: Int32
# Default value: 1
Stack = 1
## Whether the Trader will sell this item or not.
# Setting type: Boolean
# Default value: false
Tradeable = false
## Whether the Trader will purchase this item or not.
# Setting type: Boolean
# Default value: false
Sellable = false
## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item.
# Setting type: Boolean
# Default value: false
Ignore Trader Wait For Discovery = false
[C_Items.Material.TarBlobSoulGemImmortal]
## How much it costs to purchase this item.
# Setting type: Int32
# Default value: 100
Purchase Price = 100
## How much the player can sell this item for.
# Setting type: Int32
# Default value: 100
Sell Price = 100
## How many of this item the player will receive when buying from the Trader.
# Setting type: Int32
# Default value: 1
Stack = 1
## Whether the Trader will sell this item or not.
# Setting type: Boolean
# Default value: false
Tradeable = false
## Whether the Trader will purchase this item or not.
# Setting type: Boolean
# Default value: false
Sellable = false
## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item.
# Setting type: Boolean
# Default value: false
Ignore Trader Wait For Discovery = false
[C_Items.Material.TarBlobSoulGemOdinsWrath]
## How much it costs to purchase this item.
# Setting type: Int32
# Default value: 100
Purchase Price = 100
## How much the player can sell this item for.
# Setting type: Int32
# Default value: 100
Sell Price = 100
## How many of this item the player will receive when buying from the Trader.
# Setting type: Int32
# Default value: 1
Stack = 1
## Whether the Trader will sell this item or not.
# Setting type: Boolean
# Default value: false
Tradeable = false
## Whether the Trader will purchase this item or not.
# Setting type: Boolean
# Default value: false
Sellable = false
## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item.
# Setting type: Boolean
# Default value: false
Ignore Trader Wait For Discovery = false
[C_Items.Material.Thistle]
 
## How much it costs to purchase this item.
......@@ -19539,6 +19699,134 @@ Sellable = false
# Default value: false
Ignore Trader Wait For Discovery = false
 
[C_Items.Material.UlvSoulGem]
## How much it costs to purchase this item.
# Setting type: Int32
# Default value: 100
Purchase Price = 100
## How much the player can sell this item for.
# Setting type: Int32
# Default value: 100
Sell Price = 100
## How many of this item the player will receive when buying from the Trader.
# Setting type: Int32
# Default value: 1
Stack = 1
## Whether the Trader will sell this item or not.
# Setting type: Boolean
# Default value: false
Tradeable = false
## Whether the Trader will purchase this item or not.
# Setting type: Boolean
# Default value: false
Sellable = false
## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item.
# Setting type: Boolean
# Default value: false
Ignore Trader Wait For Discovery = false
[C_Items.Material.UlvSoulGemAscend]
## How much it costs to purchase this item.
# Setting type: Int32
# Default value: 100
Purchase Price = 100
## How much the player can sell this item for.
# Setting type: Int32
# Default value: 100
Sell Price = 100
## How many of this item the player will receive when buying from the Trader.
# Setting type: Int32
# Default value: 1
Stack = 1
## Whether the Trader will sell this item or not.
# Setting type: Boolean
# Default value: false
Tradeable = false
## Whether the Trader will purchase this item or not.
# Setting type: Boolean
# Default value: false
Sellable = false
## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item.
# Setting type: Boolean
# Default value: false
Ignore Trader Wait For Discovery = false
[C_Items.Material.UlvSoulGemImmortal]
## How much it costs to purchase this item.
# Setting type: Int32
# Default value: 100
Purchase Price = 100
## How much the player can sell this item for.
# Setting type: Int32
# Default value: 100
Sell Price = 100
## How many of this item the player will receive when buying from the Trader.
# Setting type: Int32
# Default value: 1
Stack = 1
## Whether the Trader will sell this item or not.
# Setting type: Boolean
# Default value: false
Tradeable = false
## Whether the Trader will purchase this item or not.
# Setting type: Boolean
# Default value: false
Sellable = false
## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item.
# Setting type: Boolean
# Default value: false
Ignore Trader Wait For Discovery = false
[C_Items.Material.UlvSoulGemOdinsWrath]
## How much it costs to purchase this item.
# Setting type: Int32
# Default value: 100
Purchase Price = 100
## How much the player can sell this item for.
# Setting type: Int32
# Default value: 100
Sell Price = 100
## How many of this item the player will receive when buying from the Trader.
# Setting type: Int32
# Default value: 1
Stack = 1
## Whether the Trader will sell this item or not.
# Setting type: Boolean
# Default value: false
Tradeable = false
## Whether the Trader will purchase this item or not.
# Setting type: Boolean
# Default value: false
Sellable = false
## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item.
# Setting type: Boolean
# Default value: false
Ignore Trader Wait For Discovery = false
[C_Items.Material.UnbakedLoxPie]
 
## How much it costs to purchase this item.
......@@ -22163,6 +22451,38 @@ Sellable = false
# Default value: false
Ignore Trader Wait For Discovery = false
 
[C_Items.Misc.JewelersBag]
## How much it costs to purchase this item.
# Setting type: Int32
# Default value: 100
Purchase Price = 100
## How much the player can sell this item for.
# Setting type: Int32
# Default value: 100
Sell Price = 100
## How many of this item the player will receive when buying from the Trader.
# Setting type: Int32
# Default value: 1
Stack = 1
## Whether the Trader will sell this item or not.
# Setting type: Boolean
# Default value: false
Tradeable = false
## Whether the Trader will purchase this item or not.
# Setting type: Boolean
# Default value: false
Sellable = false
## Whether or not the Trader will have this item available even if Trader Wait For Discovery is enabled and the player hasn't discovered the item.
# Setting type: Boolean
# Default value: false
Ignore Trader Wait For Discovery = false
[C_Items.Misc.LoxSaddle]
 
## How much it costs to purchase this item.
......
## Settings file was created by plugin Soulcatcher-JC-Addtiions v1.7.0
## Settings file was created by plugin Soulcatcher-JC-Addtiions v2.2.2
## Plugin GUID: Soulcatcher-JC-Addtiions
[Gems Cost Amount]
......@@ -78,6 +78,11 @@ FenringGem Cost Amount = 30
# Default value: 30
CultistGem Cost Amount = 30
## Cost amount of gem creation
# Setting type: Int32
# Default value: 30
UlvGem Cost Amount = 30
## Cost amount of gem creation
# Setting type: Int32
# Default value: 30
......@@ -113,6 +118,11 @@ GoblinBruteGem Cost Amount = 30
# Default value: 30
GoblinShamanGem Cost Amount = 30
## Cost amount of gem creation
# Setting type: Int32
# Default value: 30
TarBlobGem Cost Amount = 30
## Cost amount of gem creation
# Setting type: Int32
# Default value: 30
......@@ -225,6 +235,11 @@ FenringGem Craft Time = 600
# Default value: 600
CultistGem Craft Time = 600
## Gem craft duration (seconds)
# Setting type: Int32
# Default value: 600
UlvGem Craft Time = 600
## Gem craft duration (seconds)
# Setting type: Int32
# Default value: 600
......@@ -260,6 +275,11 @@ GoblinBruteGem Craft Time = 600
# Default value: 600
GoblinShamanGem Craft Time = 600
## Gem craft duration (seconds)
# Setting type: Int32
# Default value: 600
TarBlobGem Craft Time = 600
## Gem craft duration (seconds)
# Setting type: Int32
# Default value: 600
......@@ -366,6 +386,43 @@ Upgrading Costs = Coins:1500
# Default value: 30
Fee = 30
[Soul Bowl]
## Range of Soul Bowl
# Setting type: Int32
# Default value: 50
Range = 50
## How much time one soul lasts for
# Setting type: Int32
# Default value: 300
Soul Duration = 300
## How much increase +% growup (Plants) speed
# Setting type: Int32
# Default value: 300
Grow Up Speed = 300
## How much % health the soul bowl heals
# Setting type: Int32
# Default value: 2
Heal Value = 2
## How much % stamina the soul bowl restores
# Setting type: Int32
# Default value: 2
Stamina Value = 2
## How % much additional damage the soul bowl adds
# Setting type: Int32
# Default value: 15
Additional Damage = 15
## How much % damage the soul bowl reduces
# Setting type: Int32
# Default value: 15
Damage Reduction = 15
[Souls]
## Max number of souls that can be captured by the lantern.
......
## Settings file was created by plugin Server Rewards v0.6.2
## Plugin GUID: aedenthorn.ServerRewards
[Colors]
## Store window background color
# Setting type: Color
# Default value: 00000080
WindowBackgroundColor = 00000080
## Tooltip background color
# Setting type: Color
# Default value: 000000FF
TooltipBackgroundColor = 000000FF
## Tooltip background color
# Setting type: Color
# Default value: FFFFFFFF
TooltipTextColor = FFFFFFFF
[Config]
## Key to open currency UI
# Setting type: String
# Default value: f10
OpenUIKey = f10
## Update interval in seconds (server only)
# Setting type: Int32
# Default value: 60
UpdateInterval = 60
[Currency]
## Currency awarded every update interval
# Setting type: Int32
# Default value: 1
UpdateIntervalReward = 1
## Currency awarded for logging in
# Setting type: Int32
# Default value: 100
StaticLoginReward = 100
## Login rewards for logging in a consecutive number of days
# Setting type: String
# Default value: 100,200,300,400,500,600,700
ConsecutiveLoginReward = 100,200,300,400,500,600,700
## Consecutive login reward only applies once, otherwise repeats from start
# Setting type: Boolean
# Default value: true
ConsecutiveLoginRewardOnce = true
## Players start with this amount of currency.
# Setting type: Int32
# Default value: 0
PlayerStartCurrency = 0
[General]
## Enable this mod
# Setting type: Boolean
# Default value: true
Enabled = true
## Enable debug logs
# Setting type: Boolean
# Default value: true
IsDebug = true
## Enable mod testing mode (populates store locally)
# Setting type: Boolean
# Default value: false
Testing = false
## Nexus mod ID for updates
# Setting type: Int32
# Default value: 1131
NexusID = 1131
## Place items in a tombstone instead of dropping on ground.
# Setting type: Boolean
# Default value: false
UseTombstone = false
[Text]
## Store window title
# Setting type: String
# Default value: <b><color=#FFFFFFFF>Server Store</color></b>
StoreTitle = <b><color=#FFFFFFFF>Server Store</color></b>
## Currency string
# Setting type: String
# Default value: <b><color=#FFFF00FF>{0}</color></b>
CurrencyString = <b><color=#FFFF00FF>{0}</color></b>
## My currency string
# Setting type: String
# Default value: <b><color=#FFFFFFFF>My Balance:</color></b>
MyCurrencyString = <b><color=#FFFFFFFF>My Balance:</color></b>
## Package string
# Setting type: String
# Default value: <b><color=#FFFFFFFF>{0}</color></b>
PackageString = <b><color=#FFFFFFFF>{0}</color></b>
## Reward string to show on the tombstone. {0} is replaced by the package name, {1} is replaced by the player name.
# Setting type: String
# Default value: {0} chest purchased by {1}
PackageInfoString = {0} chest purchased by {1}
## Reward string to show when dropping items in world.
# Setting type: String
# Default value: You received a {0}!
RewardString = You received a {0}!
[UI]
## Width of the store window
# Setting type: Single
# Default value: 640
WindowWidth = 640
## Height of the store window
# Setting type: Single
# Default value: 360
WindowHeight = 360
## Position of the store window
# Setting type: Vector2
# Default value: {"x":640.0,"y":360.0}
WindowPosition = {"x":640.0,"y":360.0}
## Packages per row
# Setting type: Int32
# Default value: 4
PackagesPerRow = 4
## Size of the store window title
# Setting type: Int32
# Default value: 24
TitleFontSize = 24
## Size of the currency info
# Setting type: Int32
# Default value: 20
CurrencyFontSize = 20
## Size of the package labels
# Setting type: Int32
# Default value: 20
LabelFontSize = 20
## Size of the tooltip text
# Setting type: Int32
# Default value: 16
TooltipFontSize = 16
## Display the currency icon before the amount? Otherwise after
# Setting type: Boolean
# Default value: true
CoinBeforeAmount = true
\ No newline at end of file
[English]
# Setting type: String
# Default value: Access •
betterwards_accessMode = Access •
# Setting type: String
# Default value: Owner Only
betterwards_accessMode_OwnerOnly = Owner Only
# Setting type: String
# Default value: Guild Members
betterwards_accessMode_Guild = Guild Members
# Setting type: String
# Default value: Everyone
betterwards_accessMode_Everyone = Everyone
# Setting type: String
# Default value: Default
betterwards_accessMode_Default = Default
# Setting type: String
# Default value: Bubble Mode •
betterwards_bubbleMode = Bubble Mode •
# Setting type: String
# Default value: Default (Creature Spawn Blocker)
betterwards_bubbleMode_Default = Default (Creature Spawn Blocker)
# Setting type: String
# Default value: No Monster Area
betterwards_bubbleMode_NoMonsters = No Monster Area
# Setting type: String
# Default value: Ward Config Menu
wardmenu_title = Ward Config Menu
# Setting type: String
# Default value: Toggle Bubble
wardmenu_bubbletoggle = Toggle Bubble
# Setting type: String
# Default value: No Weather Damage
wardmenu_weatherdmg = No Weather Damage
# Setting type: String
# Default value: Ward Radius
wardmenu_wardradius = Ward Radius
# Setting type: String
# Default value: Health Regen Amount
wardmenu_health = Health Regen Amount
# Setting type: String
# Default value: Stamina Regen Amount
wardmenu_stamina = Stamina Regen Amount
# Setting type: String
# Default value: Auto-Pickup
wardmenu_autopickup = Auto-Pickup
# Setting type: String
# Default value: Auto Close Doors
wardmenu_autoclosedoors = Auto Close Doors
# Setting type: String
# Default value: Unlimited Fireplace Fuel
wardmenu_fireplaceunlimited = Unlimited Fireplace Fuel
# Setting type: String
# Default value: Unlimited HotTub Fuel
wardmenu_bathingunlimited = Unlimited HotTub Fuel
# Setting type: String
# Default value: Unlimited Cooking Fuel
wardmenu_cookingunlimited = Unlimited Cooking Fuel
# Setting type: String
# Default value: No Death Penalty
wardmenu_nodeathpen = No Death Penalty
# Setting type: String
# Default value: No Food Drain
wardmenu_nofooddrain = No Food Drain
# Setting type: String
# Default value: Show Ward Flash
wardmenu_showflash = Show Ward Flash
# Setting type: String
# Default value: Show Ward Marker
wardmenu_showmarker = Show Ward Marker
# Setting type: String
# Default value: No Teleport
wardmenu_noteleport = No Teleport
# Setting type: String
# Default value: Join my Discord
wardmenu_joinmydiscord = Join my Discord
# Setting type: String
# Default value: Join My Teams Discord
wardmenu_joinmyteamsdiscord = Join My Teams Discord
# Setting type: String
# Default value: Ward Notify
wardmenu_wardnotifications = Ward Notify
# Setting type: String
# Default value: Exit Notification Message
wardmenu_exitnotifymessage = Exit Notification Message
# Setting type: String
# Default value: Firesource List
wardmenu_firesourcelist = Firesource List
# Setting type: String
# Default value: PvE
wardmenu_pve = PvE
# Setting type: String
# Default value: Only Permitted
wardmenu_onlyperm = Only Permitted
# Setting type: String
# Default value: Not-Permitted
wardmenu_notperm = Not-Permitted
# Setting type: String
# Default value: General
wardtab_general = General
# Setting type: String
# Default value: Additional
wardtab_additional = Additional
# Setting type: String
# Default value: Feedback
wardtab_feedback = Feedback
# Setting type: String
# Default value: Access
wardtab_access = Access
# Setting type: String
# Default value: Chest Interaction
wardmenu_chestinteract = Chest Interaction
# Setting type: String
# Default value: Door Interaction
wardmenu_doorinteract = Door Interaction
# Setting type: String
# Default value: Pushout Players
wardmenu_pushoutplayers = Pushout Players
# Setting type: String
# Default value: Pushout Creatures
wardmenu_pushoutcreatures = Pushout Creatures
# Setting type: String
# Default value: Pickable Protection
wardmenu_pickableinteract = Pickable Protection
# Setting type: String
# Default value: Damage Amount
wardmenu_damageamount = Damage Amount
# Setting type: String
# Default value: Protect Stuctures
wardmenu_indestructiblestruct = Protect Stuctures
# Setting type: String
# Default value: Structure List
wardmenu_indestructibles = Structure List
# Setting type: String
# Default value: Damage Reduction
wardmenu_damagereduction = Damage Reduction
# Setting type: String
# Default value: Creature Damage Increase
wardmenu_creaturedamageincrease = Creature Damage Increase
# Setting type: String
# Default value: Auto Repair Amount
wardmenu_autorepairamount = Auto Repair Amount
# Setting type: String
# Default value: Remove Player
wardmenu_removePermitted = Remove Player
# Setting type: String
# Default value: Add Player
wardmenu_addPermitted = Add Player
# Setting type: String
# Default value: Permitted List
wardmenu_permittedlist = Permitted List
# Setting type: String
# Default value: Player List
wardmenu_playerlist = Player List
# Setting type: String
# Default value: Permitted List
permitted_list = Permitted List
# Setting type: String
# Default value: Notify Message
wardmenu_notifymessage = Notify Message
# Setting type: String
# Default value: Itemstand Interaction
wardmenu_itemstandinteract = Itemstand Interaction
# Setting type: String
# Default value: Portal Interaction
wardmenu_portalinteract = Portal Interaction
# Setting type: String
# Default value: Item Interaction
wardmenu_iteminteract = Item Interaction
# Setting type: String
# Default value: Ship Interaction
wardmenu_shipinteract = Ship Interaction
# Setting type: String
# Default value: Sign Interaction
wardmenu_signinteract = Sign Interaction
# Setting type: String
# Default value: Crafting Station Interaction
wardmenu_craftingstationinteract = Crafting Station Interaction
# Setting type: String
# Default value: Smelter Interaction
wardmenu_smelterinteract = Smelter Interaction
# Setting type: String
# Default value: Beehive Interaction
wardmenu_beehiveinteract = Beehive Interaction
# Setting type: String
# Default value: MapTable Interaction
wardmenu_maptableinteract = MapTable Interaction
# Setting type: String
# Default value: PvP
wardmenu_pvp = PvP
# Setting type: String
# Default value: PvP Only Permitted
wardmenu_pvponlyperm = PvP Only Permitted
# Setting type: String
# Default value: Call to Arms Message
wardmenu_ctamessage = Call to Arms Message
# Setting type: String
# Default value: Auto Repair
wardmenu_autorepair = Auto Repair
# Setting type: String
# Default value: Repair Time
wardmenu_autorepairtime = Repair Time
# Setting type: String
# Default value: Raid Protection
wardmenu_raidprotection = Raid Protection
# Setting type: String
# Default value: Players Needed
wardmenu_raidplayersneeded = Players Needed
# Setting type: String
# Default value: <color=yellow>Feedback</color>
wardmenu_optionfeedback = <color=yellow>Feedback</color>
# Setting type: String
# Default value: <color=red>Bug</color>
wardmenu_optionbug = <color=red>Bug</color>
# Setting type: String
# Default value: <color=green>Idea</color>
wardmenu_optionidea = <color=green>Idea</color>
# Setting type: String
# Default value: Ward Is Love?
wardmenu_wardislove = Ward Is Love?
# Setting type: String
# Default value: <color=cyan>Thor</color>
piece_thorward = <color=cyan>Thor</color>
# Setting type: String
# Default value: The power of Thor stored in order to protect you.
piece_thorward_description = The power of Thor stored in order to protect you.
## Settings file was created by plugin WardIsLove v3.0.2
## Plugin GUID: azumatt.WardIsLove
[Announcement]
## The values set in this config file are the GLOBAL defaults for each ward placed. Admins and owners (when allowed) can change the individual ward configurations per ward [Not Synced with Server]
# Setting type: String
# Default value:
Information about this config file =
[Charge]
## Item needed to charge the ward. Limit is 1 item: Goes by prefab name. List here: https://github.com/Valheim-Modding/Wiki/wiki/ObjectDB-Table [Synced with Server]
# Setting type: String
# Default value: Thunderstone
Charge Item = Thunderstone
## Amount of the Item needed to charge the ward. If you set this to 0, the item is not needed and can charge without cost. [Synced with Server]
# Setting type: Int32
# Default value: 5
Charge Item Amount = 5
[Control GUI]
## Should ward owners have control of their ward via their own (limited) GUI interface? [Synced with Server]
# Setting type: Boolean
# Default value: false
Ward Control = true
[Fire]
## Infinite oven fuel, who doesn't want this? Enable to allow your oven to never run out of fuel inside a warded area [Synced with Server]
# Setting type: Boolean
# Default value: false
OvenUnlimited = false
## Infinite bath fuel, who doesn't want this? Enable to allow your bath to never run out of fuel inside a warded area [Synced with Server]
# Setting type: Boolean
# Default value: false
BathingUnlimited = false
## Fireplaces inside a ward no longer need constant fueling
## This might conflict with other mods that fuel fires.
## Disable this feature if you are having problems. [Synced with Server]
# Setting type: Boolean
# Default value: false
FireplaceUnlimited = false
## The fire sources inside a ward you want to never run out of fuel.
## Uses Prefab Name.
## If the Prefab Name contains the string, it will no longer require fuel. [Synced with Server]
# Setting type: String
# Default value: piece_walltorch,piece_sconce,piece_groundtorch,piece_groundtorch_wood,piece_groundtorch_green,piece_groundtorch_blue,piece_brazierceiling01,fire_pit,bonfire,hearth
FireSources = piece_walltorch,piece_sconce,piece_groundtorch,piece_groundtorch_wood,piece_groundtorch_green,piece_groundtorch_blue,piece_brazierceiling01,fire_pit,bonfire,hearth
[General]
## Force Server Config [Synced with Server]
# Setting type: Boolean
# Default value: true
Force Server Config = true
## Enable WardIsLove Configurations [Synced with Server]
# Setting type: Boolean
# Default value: true
WardEnabled = true
## Whether or not you want to show the area marker for wards [Not Synced with Server]
# Setting type: Boolean
# Default value: true
ShowMarker = true
## Personal hotkey to toggle a ward on which you're permitted on/off [Not Synced with Server]
# Setting type: KeyboardShortcut
# Default value: G
# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightApple, RightApple, LeftCommand, LeftCommand, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19
WardHotKey = G
## Whether or not you want to have doors auto close inside the ward. [Not Synced with Server]
# Setting type: Boolean
# Default value: false
AutoCloseDoors = true
## Whether or not you want to be notified when entering and leaving a ward. [Not Synced with Server]
# Setting type: Boolean
# Default value: true
WardNotify = true
## Entry message for ward notifications [Synced with Server]
# Setting type: String
# Default value: Entered {0}\'s ward
WardEntryMessage = Entered {0}\'s ward
## Exit message for ward notifications [Synced with Server]
# Setting type: String
# Default value: {0} you have left the ward
WardExitMessage = {0} you have left the ward
## Increase incoming damage to creatures in the game while they are inside the ward.
## Values are in percentage 0% - 100%. [Synced with Server]
# Setting type: Single
# Default value: 0
# Acceptable value range: From 0 to 100
WardDamageIncrease = 0
## Allow non-permitted users to automatically picking up items inside a ward [Synced with Server]
# Setting type: Boolean
# Default value: false
EnablePickup = false
## Enable or disable the auto-permit on wards for admins [Not Synced with Server]
# Setting type: Boolean
# Default value: false
AdminAutoPerm = false
## Allow non-permitted users to interact with item stands inside a ward [Synced with Server]
# Setting type: Boolean
# Default value: false
ItemStandInteraction = false
## Allow non-permitted users to interact with portals inside a ward [Synced with Server]
# Setting type: Boolean
# Default value: false
PortalInteraction = false
## Prevent non-permitted users from going through a portal inside a ward [Synced with Server]
# Setting type: Boolean
# Default value: true
NoTeleport = true
## Allow non-permitted users to interact with crops/pickables inside a ward [Synced with Server]
# Setting type: Boolean
# Default value: false
PickableInteraction = false
## Allow non-permitted users to interact with items dropped inside a ward [Synced with Server]
# Setting type: Boolean
# Default value: false
ItemInteraction = false
## Allow non-permitted users to interact with doors inside a ward [Synced with Server]
# Setting type: Boolean
# Default value: false
DoorInteraction = false
## Allow non-permitted users to interact with chests inside a ward [Synced with Server]
# Setting type: Boolean
# Default value: false
ChestInteraction = false
## Allow non-permitted users to interact with crafting stations inside a ward [Synced with Server]
# Setting type: Boolean
# Default value: false
CraftingStationInteraction = false
## Allow non-permitted users to interact with Smelters inside a ward [Synced with Server]
# Setting type: Boolean
# Default value: false
SmeltingStationInteraction = false
## Allow non-permitted users to interact with Beehives inside a ward [Synced with Server]
# Setting type: Boolean
# Default value: false
BeehiveInteraction = false
## Allow non-permitted users to interact with MapTables inside a ward [Synced with Server]
# Setting type: Boolean
# Default value: false
MapTableInteraction = false
## Allow non-permitted users to interact with Signs inside a ward [Synced with Server]
# Setting type: Boolean
# Default value: false
SignInteraction = false
## Enables wards to provide no skill loss on death to those who have access yet die inside a ward. [Synced with Server]
# Setting type: Boolean
# Default value: false
WardNoDeathPen = false
## Enables the bubble visual effect on wards [Synced with Server]
# Setting type: Boolean
# Default value: false
EnableBubble = false
## Prevent non-permitted users from entering the warded area. If they are already inside, you must deal with the consequences. [Synced with Server]
# Setting type: Boolean
# Default value: false
PushoutPlayers = false
## Prevent creatures from entering the warded area if the bubble is active. If they are already inside, you must deal with the consequences [Synced with Server]
# Setting type: Boolean
# Default value: false
PushoutCreatures = false
## Allow non-permitted users to interact with ships inside a ward [Synced with Server]
# Setting type: Boolean
# Default value: false
ShipInteraction = false
## Prevent food loss inside ward for permitted players [Synced with Server]
# Setting type: Boolean
# Default value: false
NoFoodDrain = false
## Amount of damage, per tick, to creatures while they are inside the ward. Does not apply to tames
## Values are direct values, not percents. [Synced with Server]
# Setting type: Single
# Default value: 0
WardDamageAmount = 0
## Amount of seconds to wait between damage ticks. [Synced with Server]
# Setting type: Single
# Default value: 2
WardDamageRepeatRate = 2
## Show the ward flash when something is damaged [Synced with Server]
# Setting type: Boolean
# Default value: true
ShowFLASH = true
[Health Regen]
## How much health you should regen passively inside a ward per second [Synced with Server]
# Setting type: Single
# Default value: 0.5
WardPassiveHealthRegenValue = 0.5
[piece_thorward]
## Build Category where piece_thorward is available.
# Setting type: BuildPieceCategory
# Default value: Misc
# Acceptable values: Misc, Crafting, Building, Furniture, All, Custom
Build Table Category = Misc
# Setting type: String
# Default value:
Custom Build Category =
## Item costs to craft piece_thorward
# Setting type: String
# Default value: Silver:15:True,SurtlingCore:30:True,Thunderstone:1:True
Crafting Costs = Silver:15:True,SurtlingCore:30:True,Thunderstone:1:True
[PvE]
## Whether or not you want PvE enabled inside a ward by default. [Synced with Server]
# Setting type: Boolean
# Default value: false
WardPvE = false
## Whether or not you want PvE or PvP forced inside a ward ONLY when permitted or owner. [Synced with Server]
# Setting type: Boolean
# Default value: false
WardOnlyPerm = false
## Whether or not you want PvE or PvP forced inside a ward ONLY when NOT permitted or owner. [Synced with Server]
# Setting type: Boolean
# Default value: false
WardNotPerm = false
[PvP]
## Whether or not you want PvP enabled inside a ward by default. [Synced with Server]
# Setting type: Boolean
# Default value: false
WardPvP = false
## Call to Arms BETA, couldn't test this one alone. Report all bugs!
## Toggles PvP on for non-permitted players inside a ward. Attempt to toggle on for all permitted players. [Synced with Server]
# Setting type: Boolean
# Default value: false
CallToArmsBETA = false
## Call to Arms BETA message shown [Synced with Server]
# Setting type: String
# Default value: Call to arms! An enemy has entered your ward!
CallToArmsMessage = Call to arms! An enemy has entered your ward!
[Raid Protection]
## Should offline raid protection be turned on?
## Prevents non permitted players from damaging your base if inside your ward [Synced with Server]
# Setting type: Boolean
# Default value: true
RaidProtection = true
## Minimum number of players required to be online for their warded area to be raided [Synced with Server]
# Setting type: Int32
# Default value: 2
RaidablePlayersNeeded = 2
## Display Raid message if not raidable [Not Synced with Server]
# Setting type: Boolean
# Default value: true
RaidableMessageShow = true
[Stamina Regen]
## How much stamina you should regen passively inside a ward per second [Synced with Server]
# Setting type: Single
# Default value: 0.5
WardPassiveStaminaRegenValue = 0.5
[Structures]
## Whether or not you want to have indestructible structures inside a ward. If this is set to true, and items are defined damage reduction is 100% [Synced with Server]
# Setting type: Boolean
# Default value: false
IndestructibleItems = true
## The items inside a ward you want to make indestructible.
## Uses Prefab Name.
## If the Prefab Name contains the string, it will be indestructible. List here: https://valheim-modding.github.io/Jotunn/data/pieces/piece-list.html [Synced with Server]
# Setting type: String
# Default value: ward,portal,guard,chest,gate,door,iron,stone
Items = ward,portal,guard,chest,gate,door,iron,stone
## Reduce incoming damage to player built structures/items [Synced with Server]
# Setting type: Single
# Default value: 0
# Acceptable value range: From 0 to 100
WardDamageReduction = 0
## No weather damage on structures inside wards [Synced with Server]
# Setting type: Boolean
# Default value: true
NoWeatherDmg = true
[Thorward]
## Crafting station where Thorward is available.
# Setting type: CraftingTable
# Default value: Forge
# Acceptable values: None, Workbench, Cauldron, Forge, ArtisanTable, StoneCutter, Custom
Crafting Station = Forge
# Setting type: String
# Default value:
Custom Crafting Station =
[UI]
## Prevent the display of steam hover text for admins. SteamID and SteamName will be hidden for all users. [Not Synced with Server]
# Setting type: Boolean
# Default value: false
StreamerMode = false
## Prevent the GUI option from being available, even in SinglePlayer - Gratak special request. Also disables the hover text display. [Synced with Server]
# Setting type: Boolean
# Default value: false
DisableGUI = false
[WardRange]
## Range of the ward [Synced with Server]
# Setting type: Single
# Default value: 20
# Acceptable value range: From 0 to 100
WardRange = 20
\ No newline at end of file
## Settings file was created by plugin ItemHopper v0.1.1
## Settings file was created by plugin ItemHopper v0.2.1
## Plugin GUID: com.maxsch.valheim.ItemHopper
[General]
......
## Settings file was created by plugin Pressure-Plate v0.6.3
## Settings file was created by plugin Pressure-Plate v0.6.4
## Plugin GUID: com.maxsch.valheim.pressure_plate
[Sound]
......
## Settings file was created by plugin VNEI v0.7.1
## Settings file was created by plugin VNEI v0.7.2
## Plugin GUID: com.maxsch.valheim.vnei
[General]
......
## Settings file was created by plugin FarmyardAnimals v0.2.0
## Settings file was created by plugin FarmyardAnimals v0.2.1
## Plugin GUID: horemvore.FarmyardAnimals
[Bone Appetit]
......
## Settings file was created by plugin PlanBuild v0.10.4
## Settings file was created by plugin PlanBuild v0.10.6
## Plugin GUID: marcopogo.PlanBuild
[Blueprints]
......
## Settings file was created by plugin MyBuddy v0.0.3
## Plugin GUID: marlthon.MyBuddy
[BorderCollie]
## Decides, if the creature can be tamed.
# Setting type: Toggle
# Default value: On
# Acceptable values: On, Off
Can be tamed = On
## The items the creature consumes to get tame.
# Setting type: String
# Default value: RawMeat
Food items = RawMeat
## Configures the spawn for the creature.
# Setting type: SpawnOption
# Default value: Default
# Acceptable values: Disabled, Default, Custom
Spawn = Default
## Configures the time of day for the creature to spawn.
# Setting type: SpawnTime
# Default value: Day
# Acceptable values: Day, Night, Always
Spawn time = Day
## Configures the altitude required for the creature to spawn.
# Setting type: Range
# Default value: 5 - 1000
Required altitude = 5 - 1000
## Configures the ocean depth required for the creature to spawn.
# Setting type: Range
# Default value: 0 - 0
Required ocean depth = 0 - 0
## Configures the global key required for the creature to spawn.
# Setting type: GlobalKey
# Default value: None
# Acceptable values: None, KilledBonemass, KilledElder, KilledYagluth, KilledModer, KilledEikthyr, KilledTroll, KilledSurtling
Required global key = None
## Configures the size of the groups in which the creature spawns.
# Setting type: Range
# Default value: 1 - 1
Group size = 1 - 1
## Configures the biome required for the creature to spawn.
# Setting type: Biome
# Default value: Meadows
None, Meadows, Swamp, Mountain, BlackForest, Plains, AshLands, DeepNorth, Ocean, Mistlands
Biome = Meadows
## Configures if the creature spawns more towards the center or the edge of the biome.
# Setting type: SpawnArea
# Default value: Everywhere
# Acceptable values: Center, Edge, Everywhere
Spawn area = Everywhere
## Configures the weather required for the creature to spawn.
# Setting type: Weather
# Default value: None
# Acceptable values: None, ClearSkies, MeadowsClearSkies, LightRain, Rain, ThunderStorm, ClearThunderStorm, SwampRain, MistlandsDark, AshlandsAshrain, MountainSnow, MountainBlizzard, BlackForestFog, Fog, DeepNorthSnow, DeepNorthSnowStorm, DeepNorthClear, EikthyrsThunderstorm, EldersHaze, BonemassDownpour, ModersVortex, YagluthsMagicBlizzard, Crypt, SunkenCrypt
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Required weather = None
## Configures the height from the ground in which the creature will spawn.
# Setting type: Single
# Default value: 0.5
Spawn altitude = 0.5
## If the creature can have stars.
# Setting type: Toggle
# Default value: On
# Acceptable values: On, Off
Can have stars = On
## Makes the creature immediately hunt down the player after it spawns.
# Setting type: Toggle
# Default value: Off
# Acceptable values: On, Off
Hunt player = Off
## Configures the timespan that Valheim has to make the creature spawn.
# Setting type: Int32
# Default value: 400
Maximum spawn interval = 400
## Sets the chance for the creature to be spawned, every time Valheim checks the spawn.
# Setting type: Single
# Default value: 20
Spawn chance = 20
## If the creature can spawn in forests or cannot spawn in forests. Or both.
# Setting type: Forest
# Default value: Both
# Acceptable values: Yes, No, Both
Forest condition = Both
## The maximum number of this creature near the player, before Valheim stops spawning it in. Setting this lower than the upper limit of the group size does not make sense.
# Setting type: Int32
# Default value: 1
Maximum creature count = 1
## Settings file was created by plugin Jewelcrafting v1.1.15
## Settings file was created by plugin Jewelcrafting v1.1.21
## Plugin GUID: org.bepinex.plugins.jewelcrafting
[1 - General]
......@@ -48,6 +48,18 @@ Particle Effects = On
# Acceptable values: Off, On
Display Gem Cursor = On
## Changes the background of items that have sockets.
# Setting type: Toggle
# Default value: On
# Acceptable values: Off, On
Display Socket Background = On
## Colors the name of items according to their socket levels.
# Setting type: Toggle
# Default value: On
# Acceptable values: Off, On
Color Item Names = On
## If set to on, the YAML file from your config folder will be used, to override gem effects configured inside of that file.
# Setting type: Toggle
# Default value: Off
......@@ -147,11 +159,6 @@ Drop rate for Blessed Fusion Box = 500
# Default value: 1000
Drop rate for Celestial Fusion Box = 1000
## Base health for fusion box drops. Should be roughly set to the average creature health in your world.
# Setting type: Int32
# Default value: 500
Base health for box drops = 500
## Progress for the Common Crystal Fusion Box per minute of activity.
# Setting type: Single
# Default value: 1.5
......@@ -302,6 +309,8 @@ Boss Progress Yagluth Blessed Crystal Fusion Box = 5
# Default value: 1.5
Boss Progress Yagluth Celestial Crystal Fusion Box = 1.5
Base health for box drops = 500
Boss Progress enemy_icegolem Crystal Fusion Box = 0
Boss Progress enemy_icegolem Blessed Crystal Fusion Box = 0
......@@ -382,6 +391,35 @@ Success Chance Increase = 15
# Acceptable value range: From 0.01 to 5
Skill Experience Gain Factor = 1
## Space in a Jewelers Bag. Changing this value does not affect existing bags.
# Setting type: Int32
# Default value: 16
# Acceptable value range: From 4 to 32
Jewelers Bag Slots = 16
## If set to on, gems will be added into a Jewelers Bag automatically on pickup.
# Setting type: Toggle
# Default value: Off
# Acceptable values: Off, On
Jewelers Bag Autofill = Off
## Key to hold while hovering an item with sockets, to display the advanced tooltip.
# Setting type: KeyboardShortcut
# Default value: LeftAlt
Advanced Tooltip Key = LeftAlt
## How detailed the advanced tooltip should be.
# Setting type: AdvancedTooltipMode
# Default value: General
# Acceptable values: General, Detailed
Advanced Tooltip Details = General
## If on, the advanced tooltip is always displayed, instead of the name of the effect.
# Setting type: Toggle
# Default value: Off
# Acceptable values: Off, On
Always Display Advanced Tooltip = Off
[Aquatic Sapphire Necklace]
## Damage increase while wearing the Aquatic Sapphire Necklace and being wet.
......@@ -420,6 +458,23 @@ Crafting Costs = Perfect_Blue_Socket:1,Chain:1
# Default value: Coins:500
Upgrading Costs = Coins:500
[Astral Gemcutter]
## Build Category where Astral Gemcutter is available.
# Setting type: BuildPieceCategory
# Default value: Crafting
# Acceptable values: Misc, Crafting, Building, Furniture, All, Custom
Build Table Category = Crafting
# Setting type: String
# Default value:
Custom Build Category =
## Item costs to craft Astral Gemcutter
# Setting type: String
# Default value: Thunderstone:1:True,SurtlingCore:5:True,Bronze:10:True
Crafting Costs = Thunderstone:1:True,SurtlingCore:5:True,Bronze:10:True
[Bad Luck Protection]
## Black shards required to craft a Simple Black.
......@@ -634,6 +689,28 @@ Custom Build Category =
# Default value: Wood:10:True,Flint:10:True
Crafting Costs = Wood:10:True,Flint:10:True
[Jewelers Bag]
## Crafting station where Jewelers Bag is available.
# Setting type: CraftingTable
# Default value: Custom
# Acceptable values: None, Workbench, Cauldron, Forge, ArtisanTable, StoneCutter, Custom
Crafting Station = Custom
# Setting type: String
# Default value: op_transmution_table
Custom Crafting Station = op_transmution_table
## Required crafting station level to craft Jewelers Bag.
# Setting type: Int32
# Default value: 1
Crafting Station Level = 1
## Item costs to craft Jewelers Bag
# Setting type: String
# Default value: DeerHide:8,LeatherScraps:10,Resin:5,GreydwarfEye:1
Crafting Costs = DeerHide:8,LeatherScraps:10,Resin:5,GreydwarfEye:1
[Ring in a Box]
## Build Category where Ring in a Box is available.
......
## Settings file was created by plugin Server Characters v1.2.7
## Settings file was created by plugin Server Characters v1.2.8
## Plugin GUID: org.bepinex.plugins.servercharacters
[1 - General]
......
......@@ -109,7 +109,7 @@ noInvalidPlacementRestriction = false
noMysticalForcesPreventPlacementRestriction = false
; Removes the weather damage from rain and water erosion.
noWeatherDamage = true
noWeatherDamage = false
; The maximum range in meters that you can place build objects at inside the hammer build mode.
maximumPlacementDistance = 16
......@@ -724,7 +724,7 @@ enabled = true
disableStructuralIntegrity = false
; Disables any damage from anything to all player built structures. Does not prevent damage from structural integrity.
disableDamageToPlayerStructures = true
disableDamageToPlayerStructures = false
; Disables any damage from anything to all player built boats.
disableDamageToPlayerBoats = false
......
......@@ -12,7 +12,7 @@ Blacksmithing: 6B8EF35479EE51B290256661FA1942ED7875757ED5CCBF43C2027E8021DE3ADF
BlacksmithTools: 02C2653172283084E862C33CC6471C1ABB25E4B968DB312030DD47F644D92A33
BoneAppetit: 03FCE0F37623A8E7E7B82B7284F90DB844B6923FDB529D131C78751478736C23
Building: 2CA9BA2CA0722240D52A38E8BA7057CF906735BDA54F1CA1314AE086B69F37F7
BuildIt: 841666A8C132A4B8DA808D7DCEAE24ABE7119B91153AF0E22916B8F11FC07AC5
BuildIt: 44BE46DEC11E0BC9D231F21A2F550C2076D8672270808E42F855D290D65B9234
Clutter: 3209216A7456939D5620946072C7E0A10834F9E01BC1A65672D3EDD5643FD9E8
ComfyGizmo: 45D40EB3E91A59E10AA51704C94E6AAF114AA5FF1636AA458D6C7FF5F7ED26E3
Cooking: 640A2B76208796641C49D281C388731DE16AAD1530F86B699031066EF88CAB12
......@@ -27,7 +27,7 @@ Evasion: C0B11A79E86D2773B02B3CC10B27D8DF61A4708A791BB66C8F41716D5400DA9E
Extended Item Data Framework: EBEBD0433703861FB9AF4392A0818318496D972870AEB779EEE4CBC960FF4CCF
FarmGrid: 31563A76485184B21707FB52553C5BD295AE21CC4599B7C7B61B264185E958CF
Farming: 2DC9A8CFC00EC7C741CFA2A8B5CD4C592A58A710EECF9DEB7BDEB27AFD3A58D9
FarmyardAnimals: 05A53201068F53A1B6D84B4537749E21AED66495AB03A773AC03C5D8CAE5688F
FarmyardAnimals: CD0B5C892FA769E31C6E917C3459867E833C0B9BCDB1AC49E489804BFAE9E5CA
FloatingItems: 80AF8EE066B77856BC001A76C8B3E7A278278E02055C7F21F702117E2E1BE257
Forgotten Biomes: 715F271472CC12FAC91F10AB8E6C03DE6701F3D373837E9F919B3D6B59424BBF
FruitTrees: B432958958E3C8FEAE6EDE561BC799FEC51B1BCEFCD2581C240870C3C7847C01
......@@ -36,20 +36,20 @@ Groups: 356818F291C39E4DDC7C5D63C07C0014F3014780982AE0766E2C5B9EBAC0D744
GuildPack: CADA71B11210354D063651DFE169856579DE8F37B52FBA40B1706988F6AAB592
HeightmapUnlimited: C044BC0013FF88E6C01C306F3B3C2859E44330AB347746A507A07B6BE556384A
HoneyPlus: A1904D15AE1838B8C185B064C46577DD202ED4F08861255242850712B8645B37
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OdinArchitect: E75273C344FC2C9115F7F5ED8459B840364345D2ABD449603B3D6FEA8871210F
......@@ -61,11 +61,11 @@ OdinShip: 53708794217B9F3E00618AEF2750FCE9E52149D2F4DBEA4E839B39F5BBA6ECCD
OdinsHollow: 320AEBFA59EFF069C68E5C13797D87A457358EB16EFEBCB6EA9AFBA0DA5BAA62
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Player Trading: D824FF0A691749D2058C8E9F36415F2F47BD502B2AB8DD0D923C4555981432EA
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Resurrection: 43A0D1D34F132C9A4F4F404FB65CF76F834B919E19173C53237239F5370FB85F
......@@ -78,14 +78,15 @@ RunicPack: BF8125B0185F9576001AA696AEF2F2900C7319F89901942B30A53F9F75BEB301
SagesVault: F77BD64A4F651F8169FFD69F1B49635F1C9422873FEBF9610E9BB0CE007FDC15
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Spawn That!: 0D391EB00D4D5AFDA33336E9314015C72421469F7F0DE7DF180B934256EADC3A
Speedy Paths Mod: E0DF5AD0C38242D5750C121AD8F231CECD212535F7D87BE97159F81DE8C68286
StackedBars: 509994B8C690E3F8B71F389D3FC33BA605608130D4643F11715EA4E1456BCA72
......@@ -100,4 +101,5 @@ Valheim Plus: 5B2719CCECC172DA025B80A3782CC9F1636C007F92CFD4FF4F4A96C955CDB4E2
Valheim Plus Build Expansion: A80553379FD94BFCBDA6E8D60749811F5996A5662FD09567CFD0BC5908DF0550
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WardIsLove: 30FCE6A065A8E34A63B094634BC8A12E8102704ECF6DDFD41240AC43DDBFBAFA
Another dedicated ward mod brought to you by the Author of BetterWards. Based around the idea that wards should be
individually configurable. Managed with a simple GUI interface for admins.
`This mod is NOT backwards compatible with BetterWards.`
`This mod uses ServerSync, if installed on the server and the config is set to be forced, it will sync all configs to clients.`
`This mod uses a FileWatcher. If the file on the server is changed, upon saving the file, the configurations are sent to all clients.`
> ## Features
### Everything listed below is a feature in the mod. The config values dictate the `GLOBAL` defaults for these values. Admins can change the individual options via the GUI per ward.
* Easy to use GUI interface for admins to configure wards (and owners, in a limited GUI interface, if server allows via
config)
* Enforced Config with server (besides client custom configs)
* Built in readiness for our Guilds mod when it releases
* Server version checking, must have mod & must be same version as server
* Default wards removed, players cannot build it anymore. Any vanilla wards will be "off" by default.
* Multiple ward models (including legacy BetterWards models)
* Add players to the permitted list no matter where they are in the world. (As long as they are online)
* Ward Limiting with VIP option for those *special* players that you want to allow more wards for (configured on the
server and found in General section, thanks KG!)
- wardIsLoveData is where the ward limit information is stored. Found in BepInEx/config folder. Keyed to SteamIDs
- Ward "Charging" to deactivate ward after {x} in game days (configured on server)
- The default cost of the charge is 5 Thunderstones. All wards that expire and are not charged will turn off
until charged once more. Leaving it vulnerable to attack or takeover.
- For reference. It's approximately 24 minutes for a full day cycle. Though this wiki says
otherwise. https://valheim.fandom.com/wiki/Day_and_Night_Cycle
- This means that you either have ~5 days until initial expiration or 6.25 if the wiki is correct.
- The default expiration is 300 in-game days.
* Configurable entry and exit messages.
* Different levels of access to the ward.
* The hotkey can be adjusted by the configuration file.
* Allow permitted users on the ward to toggle the ward on and off
* PvP/PvE forced configurations
* Ward Range configuration
* Different bubble modes
* (Default) Enemy spawns will query the range to prevent spawning inside base
* (No Monsters) Enemy monsters will not target players inside the ward's radius
* Configurable bubble colors!
* Pushout Creatures/Players. BUBBLE MUST BE ON! (If they are already inside your bubble, you deal with the consequences)
. This change also means that if the bubble is on, it blocks arrows and other projectiles.
* Health/Stamina Boosts for all players inside ward
* Show area marker for the ward
* Indestructible structures can be defined for further custom config (inside ward) (FULL LIST IN CONFIG)
* Auto Close Doors inside ward
* Reduce damage to player structures inside ward from other players, or increase default health of structure (applies to
all inside ward)
* Notification of being inside a ward and who the owner is (configurable)
* Sync Admin list from server for additional configurations (auto permit on nearby wards,
permit/unpermit/enable/disable/flash with command)
* Warded portal interact/teleport
* Ward pushout for creatures and players
* Unlimited fireplace fuel in warded area
* Configurable interaction in warded area
* No Weather Damage
* Visual Bubble
* Offline Raid protection for PvP servers
* Configurable ward recipe to craft
* Auto repair structures inside ward
* No food drain inside ward
... and much more! Give the mod a try!
> ## Client Custom Config Options
* Hotkey option for ward toggle (Default is "G") for permitted players.
* Auto Close Doors (enable/disable).
> ## Admin Only
* Hotkeys are UpArrow for enabling a ward, DownArrow for disabling a ward (must be looking at it)
* Auto permit on enabled wards nearby (client configurable, having this option off means you play as a normal player)
* Admin only chat/console(F5) commands (permit, unpermit, enable, flash, disable)
> ## Installation Instructions
***You must have BepInEx installed correctly! I can not stress this enough.***
#### Windows (Steam)
1. Locate your game folder manually or start Steam client and :
1. Right click the Valheim game in your steam library
2. "Go to Manage" -> "Browse local files"
3. Steam should open your game folder
2. Extract the contents of the archive. Put the DLL into BepInEx\plugins the other files are needed for the thunderstore
upload and can be ignored.
3. Locate azumatt.WardIsLove.cfg under BepInEx\config and configure the mod to your needs
#### Server
`Must be installed on both the client and the server for syncing to work properly.`
1. Locate your main folder manually and :
1. Extract the contents of the archive into BepInEx\plugins.
2. Launch your game at least once to generate the config file needed if you haven't already done so.
3. Locate azumatt.WardIsLove.cfg under BepInEx\config on your machine and configure the mod to your needs
2. Reboot your server. All clients will now sync to the server's config file even if theirs differs. Config Manager mod
changes will only change the client config, not what the server is enforcing.
`Feel free to reach out to me on discord if you need manual download assistance.`
> ## FAQ
> ### What if the game updates?
>
> Game updates are unlikely to do more than partially break Better Wards at worst. In case you encounter any issues,
> please reach out to the me.
>
> ### What if the wards overlap?
>
> The hope is that the wards should behave correctly, even if overlapped.
>
> ### How long are the days in Valheim for the ward?
>
> Approximately 20 minutes for a full day cycle. Though this wiki says
> otherwise. https://valheim.fandom.com/wiki/Day_and_Night_Cycle
>
> ### Where is the configuration file?
>
> The Config file's name is "azumatt.WardIsLove.cfg" it needs to be placed in "BepInEx\config"
> ## Known Mod Conflicts
<details> <summary></summary>
* Anything that toggles PvE/PvP and forces the value will conflict if you have this mod toggle the values. Current known
mods that do this are:
World of Valheim - Zones
PvP-Always-On
</details>
# Author Information
### Azumatt
`DISCORD:` Azumatt#2625
`STEAM:` https://steamcommunity.com/id/azumatt/
For Questions or Comments, find me in the Odin Plus Team Discord:
[![https://i.imgur.com/XXP6HCU.png](https://i.imgur.com/XXP6HCU.png)](https://discord.gg/Pb6bVMnFb2)
## Ward Model Author (Models were commissioned for this mod and used with permissions)
### deBARBA
`Sketchfab:` https://sketchfab.com/dillonbarba
***
> # Update Information (Latest listed first)
> ### v 3.0.2
> - Fixed where the GetCharacterPoint() function would fail, I was not ending the the coroutine properly.
> - Fixed damage timing issue where the damage interval time was triggering hits too quickly.
> - Re-added my deleted code from the previous version. I deleted too much when moving to my PieceManager. This should
mean the original wards are removed like they should be, and other things related to the hammer.
> ### v3.0.0/v3.0.1
> - Move the ward recipe over to my PieceManager
code. `You WILL need to regenerate your config file. There are many changes to it, that if you don't will cause issues. I recommend backing up the previous configuration for easy reference to what you had before.`
> - Attempt to optimize the bubble in Unity and a small bit in the code.
> - Move the WardHotKey (toggle ward when permitted key) over to a keyboard shortcut. Allows you to choose more than one
key to be used for the interaction.
> - Add ZDO data buffer to provide compatibility with Networking mods
> - Armor stands are now protected
> - Ship interaction bug/toggle not working as intended has been fixed.
> - Other changes I can't remember.
> ### v2.3.8/2.3.9
> - Fix ongoing/random dropdown population issue.
> - Fix issue with carts, ships, tames with saddles, etc not making it into bubbles.
> - Fix Weather Damage Patch
> - Fix some logs from testing, moved to debug (v2.3.9)
> ### v2.3.7
> - Streamer special request. Prevent steam information from showing for admins. Client config option.
> ### v2.3.6
> - Gratak special request. Prevent GUI opening and option showing on hover even in singleplayer.
> ### v2.3.5
> - Accepted PR from WackyMole to add config option for Raid Notification
> - Change Raid Notification flow to check if raid is on before checking offline status. Not checking them at the same
time anymore. Might reduce spam if they keep notifications on.
> ### v2.3.4
> - Compile against latest game version
> ### v2.3.3
> - PressurePlate compat
> - Update ServerSync
> - Internal removal of unused directives
> ### v2.3.2
> - Placement exploit fixed.
> - Wards from non-permitted players can no longer overlap a ward they aren't permitted on.
> - This also means they can not build above a ward they aren't permitted on.
> - Yuleklapps (gift containers) are now ignored by the ward, as they are in vanilla
> - Creature damage increase slider fixed.
> ### v2.3.1
> - FPS Fixes
> - Remove Autorepair until FPS performance can be increased.
> - Pushout changes to be more performant. Now only runs when they cross into your ward. Teleporting in will not
activate this code anymore. Allowing players to "trap" others inside their radius. (requested)
> ### v2.3.0
> - Logout & placement exploit fix
> - Owner GUI with limited configuration options added. Found in config "Control GUI"
section. `Must be allowed via server configurations! Off by default!`
> - Health and Stamina Boost changed to Passive Health/Stamina regeneration.
> - Auto Repair added back from Better Wards.
> - Additional optimizations to the ward bubble shader. Reduced textures to half their current size, and some lighting
fixes to improve performance.
> ### v2.2.0
> - Original pushout code re-added to prevent clipping through the bubble using doors and other things
> - Added terrain checking
> - Optional cost to charging. (If you set the cost value to 0, the item is not needed and can charge without cost.)
> - Fix some issues with opting-in/out of the ward.
> - Remove redundancies in code.
> ### v2.0.1
> Update ServerSync version to fix some syncing issues.
> ### v2.0.0
> `It is recommended that you delete your config files and localization file when upgrading to this version`
> - Localization and default values fixed to match GUI properly.
> - Fixed Food drain bug
> - Added new ward model (Hel)
> - Added Ward Limit (configured on the server and found in General section, thanks KG!)
> - wardIsLoveData is where the ward limit information is stored. Found in BepInEx/config folder. Keyed to
SteamIDs
> - Added ward "Charging" to deactivate ward after {x} in game days (configured on server)
> - The default cost of the charge is 5 Thunderstones. All wards that expire and are not charged will turn off
until charged once more. Leaving it vulnerable to attack or takeover.
> - For reference. It's approximately 20 minutes for a full day cycle. Though this wiki says
otherwise. https://valheim.fandom.com/wiki/Day_and_Night_Cycle
> - This means that you either have 4.16 days until initial expiration or 6.25 if the wiki is correct.
> - The default expiration is 300 in-game days.
> - Bubble color changes now saved and synced with clients
> - Some hover text fixes
> - Pushout Creatures/Players code changed to use collider and not code. BUBBLE MUST BE ON! (If they are already inside
your bubble, you deal with the consequences). This change also means that if the bubble is on, it blocks arrows and
other projectiles.
> - Default wards removed, players cannot build it anymore. Any vanilla wards will be "off" by default.
> - When the bubble causes the ward to reach half health, the bubble turns off to allow raiding of bases. (Default ward
health will be x5 of original. It's now set to 5000hp)
> - Admin wards have a really long expire date (50k)
> - Creature Damage Increase option added back from BetterWards!
> - Recharging your ward now costs you. (Configurable)
> - Added workbench to ward requirements
> - Fix NRE when in Singleplayer
> - Fix ward model order to match icon/hover text. Back to the way it should be.
> - Fix ward emissions to toggle on and off when the ward does.
> - Audio for "Ward is Love?" option is now instant.
> - Add the new torches to the unlimited fire sources list
> - Generic bug fixes
> ### v1.0.2
> - Ward interaction fixes
> - Issue with saying a new version exists fixed
> - Populate player list dropdown more often (On Access tab click as well as ward GUI show)
> - Fix recipe issue. Forgot to update the defaults after moving to using prefab names
> ### v1.0.0/1.0.1
> - Initial Release
> - Features most of what BetterWards can do. Slowly adding the features back in.
\ No newline at end of file
File added
app/server/BepInEx/plugins/Azumatt-WardIsLove/icon.png

131 Bytes

{
"name": "WardIsLove",
"version_number": "3.0.2",
"website_url": "https://discord.gg/Pb6bVMnFb2",
"description": "A dedicated ward mod. Based around the idea that wards should be individually configurable. Managed with a simple GUI interface for admins.",
"dependencies": [
"denikson-BepInExPack_Valheim-5.4.1901"
]
}
\ No newline at end of file
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